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Spin Doctor For Mac

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Spin Doctor RI Wedge produces 250-400% more back spin $ 0.00 0 items. Roxio does have a 3.0 version of CD Spin Doctor, but upgrade discounts were not readily apparent on their website. Versatile Product The good thing about Instant Music for Mac is that you are not limited to using the device with just CD Spin Doctor. The Instant Music Device uses a USB Audio Codec that is built into the Mac. Spin Doctor was a 1993 Puzzle Game for Macintosh, in which players swung a 'wand' from dot to dot on a grid.Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot. Doesn't have much to do with people who un-fact inconvenient facts. The 1995 sequel, ClockWerx (pictured), changed the wands to clock hands and added an Excuse Plot about fixing the.

(Redirected from Spin Doctor (video game))
ClockWerx
PC cover art featuring Alexey Pajitnov, and PlayStation cover art
Developer(s)Callisto Corporation
Axes Art Amuse(Japanese ports)
Publisher(s)Spectrum Holobyte(Macintosh, PC)
Tokuma Shoten(Super Famicom, PlayStation, Sega Saturn)
Composer(s)Peter Drescher(MAC, PC)
Nori Atsumi(Japanese ports)[1]
Platform(s)PC, Mac, Super Famicom, PlayStation, Saturn
Release1995 (1996 for the PlayStation and Sega Saturn versions)
Genre(s)Puzzle
Mode(s)Single-player

ClockWerx is a computer game created by Callisto Corporation that was released in 1995.

Spin Doctor For Tiles

The game was originally released by Callisto under the name Spin Doctor. Later, with some game play enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual.[2]

Gameplay[edit]

The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the 'goal' dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.

The player's wand is in continuous motion; the only control is to reverse its direction of rotation, or to swing to another dot. Players can also swing to another dot and reverse rotation at the same time. All player motion is controlled by just four keys (reverse direction immediately, 'bounce' (reverse direction when your wand passes by another dot), move to another dot, and move and reverse direction simultaneously).

This method of locomotion is reminiscent of the early NES game Clu Clu Land.

Japanese ports[edit]

The game was released in Japan by Tokuma Shoten for the Super Famicom,[3][4][5]PlayStation,[6] and Sega Saturn[7] under the title クロックワークス. The title screen in all games features Alexey Pajitnov, who endorsed (but did not work on) the Spectrum Holobyte release.[2] Characters were introduced in the Japanese ports, and there are Clay animations in the PlayStation and Saturn games.

Reception[edit]

Reception
Review scores
PublicationScore
Famitsu21/40 (PS)
Next Generation[10]
Computer Game Review87/87/84[8]
MacUser[9]

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that 'Using only four keys and two basic moves, ClockWerx will, nevertheless, keep you awake deep into the night.'[10] The game received a largely positive review from Computer Game Review. The magazine's Tasos Kaiafas wrote, 'Don't throw your Tetris away yet, just minimize it for a little while.'[8]

See also[edit]

References[edit]

Jeu
  1. ^'Soundtrack information (SFC)'. SNESmusic.org.
  2. ^ abClockwerx manual(PDF). Spectrum Holobyte, Inc. March 1995.
  3. ^Japanese title at super-famicom.jp (in Japanese)
  4. ^ClockWorks (Super Famicom) at GameFAQs
  5. ^Japanese-English translation of title at Superfamicom.org
  6. ^ClockWorks (PlayStation) at GameFAQs
  7. ^ClockWorks (Sega Saturn) at GameFAQs
  8. ^ abPerry, Kevin; Chapman, Ted; Kaiafas, Tasos (June 1995). 'This Game Plays Like... Clockwork'. Computer Game Review. Archived from the original on December 21, 1996.
  9. ^LeVitus, Bob (November 1995). 'The Game Room'. MacUser. Archived from the original on February 17, 2001. Retrieved July 5, 2019.
  10. ^ ab'Finals'. Next Generation. No. 7. Imagine Media. July 1995. p. 75.

External links[edit]

  • ClockWerx at MobyGames
  • ClockWerx at Allgame
  • ClockWerx (PC) at GameFAQs
  • ClockWerx (MAC) at GameFAQs
Retrieved from 'https://en.wikipedia.org/w/index.php?title=ClockWerx&oldid=980493370#iOS_port'
This page is a wiki. Please login or create an account to begin editing.
Spin doctor macintosh

Rating:
Category:
Perspective:
Year released:
Author:Callisto Corporation
Publisher:Callisto Corporation
Engine:
[www].se [ftp].se [mirror].us [mirror].de
Spin_Doctor.sit (414.75 KB)
MD5: 3aaa4c016c8efe9fa25fabfb9b38c0e0
For System 6.x - Mac OS 9
Emulation
This game works with: Basilisk II,

Spin Doctor is played on a grid of dots, around which 'wands' spin like clock hands. By swinging from dot to dot, the player's wand can avoid hazards, collect bonuses, and unlock a path to the sparkling goal dot.

Hi. Seeing all of the nice comments about Spin Doctor and Clockwerx and the fun times people have had with them really makes me feel great, because I'm the inventor of the game's concept and I designed all of the rack-puzzles. I did the artwork for Spin Doctor, also. (I'm an illustrator and designer who's always had an interest in game design.). Artists at Spectrum-Holobyte added some graphics to the Clockwerx version. I created it as a freelancer, working with my software developer friends at Callisto Corporation, near Boston, around 1992. I would love to hear from anyone who has any comments or questions about the game. (I can't tell you much about its technical programming, just the development process that I was involved in. My email is 'darrellart', followed by the @ sign, at gmail.com. (Don't want robo-spam.) Thanks again for all of the kind comments.
- Darrell Myers

Doctor
  1. ^'Soundtrack information (SFC)'. SNESmusic.org.
  2. ^ abClockwerx manual(PDF). Spectrum Holobyte, Inc. March 1995.
  3. ^Japanese title at super-famicom.jp (in Japanese)
  4. ^ClockWorks (Super Famicom) at GameFAQs
  5. ^Japanese-English translation of title at Superfamicom.org
  6. ^ClockWorks (PlayStation) at GameFAQs
  7. ^ClockWorks (Sega Saturn) at GameFAQs
  8. ^ abPerry, Kevin; Chapman, Ted; Kaiafas, Tasos (June 1995). 'This Game Plays Like... Clockwork'. Computer Game Review. Archived from the original on December 21, 1996.
  9. ^LeVitus, Bob (November 1995). 'The Game Room'. MacUser. Archived from the original on February 17, 2001. Retrieved July 5, 2019.
  10. ^ ab'Finals'. Next Generation. No. 7. Imagine Media. July 1995. p. 75.

External links[edit]

  • ClockWerx at MobyGames
  • ClockWerx at Allgame
  • ClockWerx (PC) at GameFAQs
  • ClockWerx (MAC) at GameFAQs
Retrieved from 'https://en.wikipedia.org/w/index.php?title=ClockWerx&oldid=980493370#iOS_port'
This page is a wiki. Please login or create an account to begin editing.
Rating:
Category:
Perspective:
Year released:
Author:Callisto Corporation
Publisher:Callisto Corporation
Engine:
[www].se [ftp].se [mirror].us [mirror].de
Spin_Doctor.sit (414.75 KB)
MD5: 3aaa4c016c8efe9fa25fabfb9b38c0e0
For System 6.x - Mac OS 9
Emulation
This game works with: Basilisk II,

Spin Doctor is played on a grid of dots, around which 'wands' spin like clock hands. By swinging from dot to dot, the player's wand can avoid hazards, collect bonuses, and unlock a path to the sparkling goal dot.

Hi. Seeing all of the nice comments about Spin Doctor and Clockwerx and the fun times people have had with them really makes me feel great, because I'm the inventor of the game's concept and I designed all of the rack-puzzles. I did the artwork for Spin Doctor, also. (I'm an illustrator and designer who's always had an interest in game design.). Artists at Spectrum-Holobyte added some graphics to the Clockwerx version. I created it as a freelancer, working with my software developer friends at Callisto Corporation, near Boston, around 1992. I would love to hear from anyone who has any comments or questions about the game. (I can't tell you much about its technical programming, just the development process that I was involved in. My email is 'darrellart', followed by the @ sign, at gmail.com. (Don't want robo-spam.) Thanks again for all of the kind comments.
- Darrell Myers

See also: ClockWerx, Ultimate Spin Doctor

(v1.2)

Compatibility

Spin Doctor Clean Machine Chain Cleaner


Spin Doctor Mac Game

Architecture: 68k PPC



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